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UI/UX & Product Design Services

UI/UX Design
for
SaaS & B2B Products

We design the parts of a SaaS or B2B product people spend their working day in: dashboards, onboarding, settings screens. The aim is that nobody needs a training call to use them.

A marketplace product designed by Web{X} Studio, shown on a laptop and a phone
The Fantastic Balloon Artistry site designed by Web{X} Studio, shown on a laptop and a phone
How We Help

Are These UX Issues
Hurting Your Product?

If people keep dropping off or emailing support, it’s rarely their fault. Usually the interface is asking more of them than it needs to.

Users Drop Off During Key Flows

Someone starts the signup or the onboarding and leaves halfway. Most of the time the flow wanted too much up front, or never told them how many steps were left.

The Interface Feels Too Cluttered

Every panel, chart and button is shouting at the same volume. With no clear hierarchy, people can’t tell where to look first, so they stall. Or they guess.

Important Features Go Unused

Your team built it and shipped it. Then it ended up a click too deep, under a label only your engineers would use, and customers never found it.

Too Many “How Do I…?” Questions

Support keeps answering the same question, over and over. Usually that’s a screen that doesn’t explain itself, and you end up paying for it in support hours.

Our Services

The Business Impact of
Good UI/UX Design

Design is often what separates a feature people use from one they never notice. When it’s working, support gets quieter and new users stop needing a walkthrough. (If it’s your marketing site that needs help, that’s web design.)

A client smiling during a phone call about her design project

UI/UX & Product Design

We take a complicated product and make its flows easy to follow. That runs from the first wireframe right through to the built interface.

1–2

Weeks for a focused piece of work, like a single flow or an onboarding sequence, from brief to finished screens.

Every

Screen state, drawn up front
Design / Handoff

Ready For Your Developers

We draw the empty, loading, error and permission-denied states as well as the happy path. Components are named and there’s a working prototype, so your developers aren’t left guessing.

View Our Work

Research Comes First

First we look at how people move through the product and find where they actually get stuck. The layout gets built around that, which beats designing on gut feel.

Flow MappingTrace every step a user takes Session ReviewSpot where people give up

Real

Clickable prototypes you can try before anything gets built. Changing a flow is much cheaper at this stage.

Our Difference

What Makes Our
Approach Different

Our designers and developers work side by side. So when something won’t work in code, we usually find out while it’s still a drawing. That saves everyone a painful conversation later.

User Research & Testing

Before we draw a screen we want to know who your users are and why they signed up. Then we look for the spot where the current journey loses them.

Scalable Systems

Reusable components plus a documented type and colour scale. Screen number ten is far quicker to make than screen one, and it still matches.

Designed For Every Screen

People work in your product on a laptop and check it on their phone. We draw each breakpoint separately, because a wide data table that’s fine on a desk tends to fall apart on a phone.

Accessible By Design

Contrast, focus states and keyboard navigation go into the first draft. Adding them later is harder, and it’s exactly what an accessibility audit will look at.

Developer Handoff

We don’t call a design finished until a developer can build it. You get tidy files, named components and a working prototype to check against.

Post-Launch Support

We don’t vanish at launch. Real users always turn up questions nobody predicted, and we’re around for those changes and any new screens after.

Our Process

How We Work
On Your Product

Five steps, from our first call to files your developers can pick up and start building from.

Book a call
Step 1Understand

Understand your product

We get to know the product and who buys it. Mostly we want to understand what problem the design is meant to fix.

A team reviewing product sketches and wireframes together at a desk
Step 2Plan

Plan the experience

We agree the key features with you and sketch out the main flows through the product. The screens come after that.

Wireframe printouts and sticky notes mapping user research, prototypes and usability
Step 3Design

Design the product

Flows and wireframes first, then prototypes and the high-fidelity UI. How it looks and how it behaves get decided together here.

A designer working on high-fidelity app screens beside a whiteboard of user flows
Step 4Refine

Refine the design

We pull out reusable components, check each breakpoint and fix the rough edges once your feedback comes in.

A laptop showing user interface layouts beside a notebook of design notes
Step 5Handoff

Handoff to developers

Your developers get the final files, the prototype and written specs. If something’s unclear, they can ask us directly.

A designer and developer checking a component spec sheet against the code
Why Work With Us

A Design Team You Can
Always Rely On

Most studios can make a nice-looking screen. What’s harder to find is a team that gets what your product is for, keeps you posted and still owns the result after it ships.

01

Experienced Designers

We’ve been designing products since 2019, from rough first concepts to the interfaces real customers log into.

Colleagues sitting together with laptops and notes, working through a brief
02

Product-Focused Approach

Your users and your commercial targets stay in the brief. If we suggest a change, we’ll be able to tell you why.

A team in conversation around a table in an open office
03

Talk Directly To The Team

There’s no account manager in the middle. Got a question about a screen? The person who designed it answers.

04

Flexible Engagement

Hire us for one project, or keep us on monthly while the product grows. It mostly depends on how fast you’re shipping.

05

Clear From The Start

You get a fixed price before we start. It lists what’s included, so there’s no meter running in the background.

06

Start With A Call

The first call is free. We’ll look at the product with you and tell you honestly whether we’re a good fit.

Sounds Like A
Good Fit?

Talk To Our Team

Questions We
Get Asked a Lot

Not sure where to start, or whether we’re the right people for your product? Send us a message and we’ll talk it through.

Book an intro call

Tell us about your product and your timeline, and we’ll tell you how Web{X} Studio can help.

Book a free call
Prefer email instead? hello@thewebxstudio.com
What is the difference between UI/UX design and web design?

Web design usually means the site people land on, the pages that explain what you do and ask for an enquiry. UI/UX design covers what they use once they’re inside: the dashboard, the signup, the settings screen, and that one flow with fifteen states nobody wants to draw.

This page covers the product side. If it’s the marketing site you need, that’s our web design service. Most SaaS and B2B companies need both, and here the same team does both. That way the type, the components and even the wording match, and your product doesn’t look like a different company made it.

How long does a UI/UX design project take?

A single flow or an onboarding sequence usually takes 1–2 weeks. A documented design system, with the components your team will reuse, is more like 2–4 weeks. A full product interface with several user roles and real edge cases runs 4–10 weeks. That mostly comes down to how many screens it needs before it all hangs together.

Before we start you’ll get a written milestone plan with fixed review dates. Honestly, the design is rarely what holds things up. Waiting on content and feedback is. If one person on your side can sign things off, it all moves a lot faster.

Do you work with our existing developers?

Often, yes. If you already have developers, we design around what they build with. We match their component library and name things the way the codebase does, then hand over files, prototypes and specs they can work straight from.

And if you’d rather have one team do the whole thing, we build too. Then there’s no handoff at all.

Can you redesign an existing product?

Yes, it’s a big part of our work. We don’t start a redesign from a blank canvas. First we find out where the current version is losing people: the screens they abandon, the features nobody finds, the questions support keeps getting.

So the rebuild is often smaller than people expect. A handful of screens tend to cause most of the trouble, and the rest can stay as they are.

How much does it cost?

We quote a fixed price and agree it with you before any work begins. We don’t bill hourly, and there are no surprise change orders. The quote covers research, design, prototyping and developer handover. Anything you’d pay for every year (design tools, paid assets, licences) gets its own line.

The price mostly depends on scope. If you have a fixed budget, tell us on the first call and we’ll plan the work to fit it.

What do you need from us to get started?

First, a conversation about what the product does, who uses it and what a good result would look like for you. After that we’ll ask for brand assets if you have them, any analytics or session recordings, and access to the product or a staging environment.

Don’t worry if some of that is missing. No brand guidelines? We’ll work from what you already use. No copy yet? We can write it.